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garama: dndgroupkusanagi: I drop some more androgynous elf to here and leave ⁄(⁄ ⁄•⁄-⁄•⁄ ⁄)⁄ garama Time to come up with more outfits for him.
garama: Here’s all my tieflings (the three with names) by so far. For some reason they all end up having “droopy eyes” with highlighted upper eyelids. I’m sucker for that look, tho. Combined with certain eyebrow frowning that makes one look like
garama:I drew this some days ago but was really hesitant to post it. Might as well do it, since I spent a good while on it.
andthentheywilleatthestars:practicingheterophobe:BYOB (Bring Your Own Blorbo)Tabletop roleplaying
Silver Kings, In A Nutshell
prokopetz: The whole mess about difficulty modes in video games is so weird to me, because I’ve seen it before. The tabletop roleplaying hobby went through exactly the same thing decades earlier. I remember the flamewars about how games where you didn’t
natalieironside:spookybearghost:natalieironside:natalieironside:Tbh, just as like a general thing, I think “playing a tabletop roleplaying game is a bitter and ruthless power struggle between the DM and the players” is a bad attitude to have
23skidood: every-seven-seconds: Law & Order: a role playing game. Yes. I do enjoy roleplaying games. Especially bend you over a tabletop rpgs.
tabletop-rpgs: procedural-generation: donjon There’s a long history of random dungeon generation for roleplaying games, going right back to the first issue of the proto-Dragon Strategic Review magazine, meaning that official generators predate the
Shame Game: Stirland Survivors - a write-up of the first session of our Warhammer Fantasy Roleplay campaignPeople have been asking me to write-up the events of the campaigns I GM since the first Shame Game (a D&D 5e campaign) I spoke about on here.
So the Warhammer Fantasy Roleplay 2nd Edition campaign I GMed finally ended. The group, who’d risen from the scrappy survivors of a beastman attack to the upper echelons of a well-respected mercenary company, ended the campaign by marching northward